By Dan Fletcher

Tri Peaks Solitaire is a fun, and popular solitaire game, combining elements of Golf Solitaire and Pyramid Solitaire. It has an interesting scoring system, which can lead to much higher scores when you DON'T play all the moves you can.

There are 2 keys to getting a high score in Tri Peaks Solitaire:

- Clear each Peak.
- Form long sequences.

You get quite a lot of points for clearing a peak. You get 15 points for clearing the first peak, 15 points for clearing the second peak, and then 30 points for clearing the last peak. Thats a total of 60 points, which shows that it is definitely worth while getting rid of all the peaks, and unless you can form an incredibly long sequence, it's always worth trying to clear the peaks.

The second key to doing well at Tri Peaks Solitaire is to form really long sequences, where you do not deal a card from the talon.

The Tri-Peaks scoring system will give you one additional point for every card you move in a sequence. So the first card you move gives you one point, the next card gives you two points, the next card gives you three points, and the next card gives you four points, etc. The sequence ends as soon as you deal from the talon, and the sequence begins at one point again.

This system is interesting because it often makes sense to not move cards as soon as you can.

There are 2 ways to illustrate this.

What do you think the difference in scoring would be between one 12-long sequence versus two 6-long sequences? Most people know the long sequence will outscore the shorter sequences, but not many people realise by how much!

The 12 long sequence gives us a score of 1+2+3+4+5+6+7+8+9+10+11+12, which is 78.

Surely the two 6-long sequences won't be too far behind? Well, we get 1+2+3+4+5+6 for the first sequence. And then we 1+2+3+4+5+6 for the second sequence.

The total is only 42! Even though the same number of cards were removed, the difference in scores is 36 points!

Another way to illustrate this is to see what would happen if we extend out a long sequence.

What if instead of 12 card in the sequence, we could somehow remove 14 cards in sequence instead? Well, that would give us an extra 13+14 points, which is 27 extra points.

Adding two cards extra on the 12 card sequence almost resulted in as many points as two 6-card sequences!

As you can see, it really pays to form one really long sequence. You need to make sure you form one sequence of atleast 10 cards before you start getting a reasonable score.

Now, when Tri-Peaks Solitaire starts, you normally find you can form a reasonably long sequence. But rarely is it more than 10 cards. Don't use that sequence until you have studied the tableau carefully!

Look at the cards above the bottom layer. Look for a lot of cards all around the same rank. See if you can see any long sequences. When you do, see what cards are covering that sequence, and then work to remove those. DON'T remove cards that could make that sequence longer, even if you can play them in shorter sequences before hand. You want to aim for one sequence, as long as you can humanly make, to get really good scores in Tri Peaks Solitaire.

This has to be balanced against the first key though, which is to uncover the peaks. You don't want to hold on too long for that perfect sequence, because it may mean that you don't get to uncover the peaks.

Play a few games with the above in mind, and you're sure to see your Tri Peaks scores increase in no time!

Dan Fletcher is a developer at dogMelon. They make Classic Solitaire, a fun pack of Solitaire Card Games for Mac, Palm, and PC. Classic Solitaire includes Tri Peaks Solitaire, along with many other great solitaire games such as Spider Solitaire. Try a free demo today! [source]